瀏覽代碼

Add 'Levels/1/2-how-to-land.md'

About the challenges itself, after going through Zachtronic games I came to the conclusion that it should be something like Magnus Opus for the manual assembling tasks, challenges based around a system to engage the player's logic, and that the programming challenges should be something like ExaPunks, a system of programming hidden within the 'skin'of something, like how ExaPunks appears as a spatial puzzle upon first glance but is actually a programming puzzle.
pull/2/head
Jasfiq 6 年之前
父節點
當前提交
b325817550
共有 1 個文件被更改,包括 15 次插入0 次删除
  1. +15
    -0
      Levels/1/2-how-to-land.md

+ 15
- 0
Levels/1/2-how-to-land.md 查看文件

@@ -0,0 +1,15 @@
*The player now has two options in front of him*

# Option 2.1
### Context
A screen is blinking besides the piloting console. As your index finger touches it, the screen comes to life. A single message blinks as a slow monotone buzz emanates from behind the screen. It reads: Please set up Pilot-bot to initiate auto-landing sequence.
**Challenge:** Reconfigure the auto-pilot AI
**Reward(s):** +1 Software

*Or,*

# Option 2.2
### Context
Few parts of the piloting console seem to be out of order. An errant solar flare? A small asteroid colliding with the hull? Who knows?! You see a small cupboard besides the console. Opening it reveals what appears to be spare parts for the console.
**Challenge:** Reassemble the Console.
**Reward(s):** +1 Hardware

Loading…
取消
儲存