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@@ -1,3 +1,5 @@ |
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*Choosing option 1.1 will lead the player to these Options* |
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# Option 2.1 |
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# Option 2.1 |
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**Challenge:** Configure Woodcutter-bot AI |
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**Challenge:** Configure Woodcutter-bot AI |
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@@ -14,6 +16,11 @@ |
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**Acquired** mech-woodcutting unit (Manual processing, greater resource generation per iteration) |
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**Acquired** mech-woodcutting unit (Manual processing, greater resource generation per iteration) |
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### Context (after either 2.1 and 2.2) |
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Now that you’ve finally managed to find a way to get some wood, maybe you should come up with a name for these strange trees. For that matter, why don’t you go ahead and think of a name for your future settlement instead? |
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Now that you’ve finally managed to find a way to get some wood, maybe you should come up with a name for these strange trees. For that matter, why don’t you go ahead and think of a name for your future settlement instead? |
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*Cue screen to set settlement name.* |
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*Cue screen to set settlement name.* |
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You leave your craft to set up your unit/bot. As you stand under the endless expanse of the trees, feeling their granular bark on your hand, suddenly a head splitting headache overtakes you. Struggling to not fall down, you decide you best call it a day today. |
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*End of Day 1* |