From c6e66fae941104c9298b6ac91e243d52b6d6b77f Mon Sep 17 00:00:00 2001 From: Jasfiq Date: Wed, 15 Jan 2020 16:48:28 +0000 Subject: [PATCH] 2-2 Update: minor formatting changes --- 2/2-getting-wood.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/2/2-getting-wood.md b/2/2-getting-wood.md index 78143c2..081b867 100644 --- a/2/2-getting-wood.md +++ b/2/2-getting-wood.md @@ -1,3 +1,5 @@ +*Choosing option 1.1 will lead the player to these Options* + # Option 2.1 **Challenge:** Configure Woodcutter-bot AI @@ -14,6 +16,11 @@ **Acquired** mech-woodcutting unit (Manual processing, greater resource generation per iteration) +### Context (after either 2.1 and 2.2) Now that you’ve finally managed to find a way to get some wood, maybe you should come up with a name for these strange trees. For that matter, why don’t you go ahead and think of a name for your future settlement instead? *Cue screen to set settlement name.* + +You leave your craft to set up your unit/bot. As you stand under the endless expanse of the trees, feeling their granular bark on your hand, suddenly a head splitting headache overtakes you. Struggling to not fall down, you decide you best call it a day today. + +*End of Day 1* \ No newline at end of file