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3-upon-landfall.md 1.6KB

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  1. *If, however, the player had chosen Option 2.1 he/she will proceed to the following sequence. The player will also proceed to this sequence from Option 3.2, but will not be able to play it (or maybe he will).*
  2. # Option 3.1
  3. ## Context
  4. After recovering from the exhilarating entry into the planet’s atmosphere and the fear of immediate doom as the craft shuddered upon landfall. You make your way to the exit door, contemplating how you remember the craft’s layout.
  5. You see a biometric scanner on the wall, but it seems to be unresponsive. Seems like you have to manually open the door locks.
  6. ## Challenge
  7. Open the Door. Skipped (or can be skipped) if the player has at least 1 Hardware.
  8. **Reward(s):** +1 Hardware
  9. ## Context
  10. As the door opens, the comatose screen besides it comes to life. The message this time reads: Please enter your Name.
  11. *Cue player profile set-up sequence. After this, the player will be provided with the context from the context document.*
  12. *Or,*
  13. # Option 3.2
  14. ## Context
  15. Having fixed the console, you take another look at the planet looming in front of the window. A single lonely moon greets you from the distance, its shadow casting a light shade on the planet’s clouds.
  16. As you sit down on the console, you feel old instincts kicking in. You feel like you’ll be able to land the craft. But the question remains…Where? It’s time for you to now set the coordinates of landfall on the planet.
  17. ## Challenge
  18. Configure the Impossible-Nav.
  19. **Reward(s):** +1 Geography
  20. *The player will now proceed to option 3.1, with which he may or may not be able to engage.*