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5 anni fa
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  1. Design parameters
  2. [ Low graphic ( low internet bandwidth ]
  3. [ No manual intervention ]
  4. [ Large groups of players playing at the same time ]
  5. [ Every one equally involved ]
  6. [ Can be single player ( but multiplayer has time limit ]
  7. Has to be a manual that everyone can see at the same time offline / Digital ( like a poster or manual )
  8. Has to be a screen that everyone can see at the same time ( no information asymmetry )
  9. Has to be one person operating ( controls can switch every X minutes / seconds )
  10. Needs some time limit / countdown timer ( 1 shot not many attempts ) ( the timer can also be counting switches)
  11. Ideally no manual intervention required from a host / coach
  12. The map has to be complex enough so that it's impossible for one person to figure it out and depending on the number of players the complexity of the manual should grow( offline) or the map should grow (online)
  13. Teams should be able to see how other team scores
  14. Temas should not be able to see other teams game play only scores
  15. Admin should be able to initiate a stream ( using twitch etc)
  16. Permissions to restrict teams to view specific instances only / admin can see across.
  17. Game play needs to be viewed with the manual overlayed on the stream
  18. Game theme - Battle ship / alien ship / submariners / find the virus
  19. Playing against the computer
  20. Poster has
  21. Ships
  22. X number of ships
  23. Different set of movements possible in each turn (with Speed)
  24. Movement in case there is partial damage
  25. Direction of movement / movement pattern ( like maze)
  26. Impact of different kind of ammunition
  27. Cargo capacity in each ship
  28. Speed impact in storm ( mapping table)
  29. Ability to detect mines ( standard response)
  30. Ammunition
  31. Ammunition name
  32. Effective blast range
  33. Time to deploy
  34. Radar
  35. Type of radar [ floating baloons / satelite etc)
  36. Error %
  37. Storm / wind indicators
  38. Time to deploy / redeploy
  39. Lag parameters
  40. Range
  41. Game screen has
  42. Simple mechanic - same thing should not have many variations ( variation is only in the story / map ], like In KTNE we had different modules etc, here its the same mechanic just a bigger map.
  43. Tiled matrix
  44. Ability to place a fixed number of radars
  45. Ability to place ammunition
  46. Ability to submit a turn
  47. Wave / storm indicators
  48. Algo needs to place the ships and track their movement per turn. ( ships have defined routes ( like mazes) and based on the radar picking up a signal it can be deduced based on the number of turns )
  49. Game mechanic
  50. Guess where the ships are by putting radar / and requisite ammunition within x number of turns
  51. Team needs to talk over audio bridge & submit turn or each one gets to submit his turn
  52. Team members has a fixed number of ammunition
  53. Point system associated to hits